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Mudbox - the end of rendering near

mudbox2009realtime.jpgI promised to put out some more cool stuff that was announced at Siggraph because I think that Siggraph this year has awoken the sleeping Motion-Graphics-Visual-Effects-Dragon(tm). Some extremely unexpected wow factor came from a video presentation about the new Autodesk Mudbox 2009. Its a competitor to the much acclaimed ZBrush (which has been lacking development lately so competition is good) but was never really up to be head on with the latter 3d sculpting tool (coming also 3 years later to the party). Basically this category of programms is "realtime sculpting and texturing of organic forms with subdevision models". There has been great innovation coming from this approach like an extended focus on normal and displacement maps and easier UV transfer from between models. But ZBrush dropped the bomb like last year that they can now do ultra high precision modelling in realtime and add some lighting in the process of sculpting - making a unprecedendet modelling process possible that already generated a lot of highly detailed wierd and real looking characters (some of the Lord of the Rings characters have been modelled in ZBrush). But this year Autodesk who had just bought Mudbox like a year ago is upping the ante with modelling in ultra ultra high resolution - we are talking about 15 Million Polygons + to add detail that floors everyone and the modelling is still realtime and yes you are actually working with the quad polygons and not some normal map trick. The guy in the video is subdeviding the model he works on again and again - to like level 7 or 8 (that is quadrupling polygons on every step) - most programs crash out on level 4 up til now. But when you think it couldn´t get any better he turns on his texture, Light with Shadows, realtime HDRI lightning, RealTime ambient occlusion and realtime Depth of Field. WTF. Looking at the model (see the picture above) you think its rendered with renderman and took about 4 hours to render - but yet he continues to draw details on this fully lit fully textures models as if this is a low poly un-textured model - the light updates the viewport updates, he can reposition the main lights to see how the crinkles work he just painted - absolutely stunning.
See the video and more over at Autodesks Area User Platform (so to see the video you have to be registered).

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